DeWayne Stauffer
EMAIL: dsdesign@nicoh.com

Picture Name: "Moonlight Escape"

Rendering Software: Imagine for Windows 95 Post Production Software: Adobe Photoshop 3.05 Computer System: Pentium 150, w/ 64MB RAM & Stealth 64 VRAM Video

Process for Creation of Image:

The backdrop image was composited from an Imagine starfield behind a cloud ground plane. Then a moon photo was cut and pasted into the starfield pic and was given a lighting effect with Photoshop to create the moon as the light source. The bridge was created next by making a cross section of the bridge walls and extruding them by 400 and with 32 sections. I added an old brick and dirt texture and tacked it in place with a state, then bent it up smoothly with the bend feature. The old brick texture was given a bump adjust of 1.0, size disturbance of 0.08 and a square size to match the cross section of the bridge. The bridge floor was added by the same method as above and an old brick texture to match the sides, then the bridge ends were created, and textured using the concrete and dirt texture. Also, small supports for the stone sides were added. The bridge foundation was created, extruded and given a marble (dk. green color) and concrete texture. The stream bed was created using the appliqué feature with a drawn gray map on to a plane with many faces. After recessing the stream bed I added a monster (for the look of rocks) and wrinkle bump (for erosion) textures to it and rotated them to look eroded down into the stream bed. The water is just a simple large plane with a wrinkle bump and worm vein textures to give it the look of water. This water plane and it's textures were very difficult to fine tune to get the right mix of ripples in the right direction, color, bump height, reflection and filtering. Several rocks were created in the spline editor, massaged with the deformation tools for a random shape, textured with the monster and marble textures and given a roughness setting of 55. I then added a plane with 5 vertical and 1 horizontal sections for the first blade of grass and sized it appropriately. To this blade of grass, I added more and then rotated, bent and scaled them to give a random appearance and clumping. The grass color is a dark wheat color with a roughness setting of 10. Just for good measure I added a couple of pussy willows to give further variety. I added all the rocks and grass clumps in a natural random fashion, also taking into account the water reflection. I added an axis and set it as a light source and then positioned it according to where the moon was in the backdrop pic (trial & error). I also added a back light fill for the reflected light of the moon. This scene was rendered in quickrender mode in 800 X 600 res with raytracing on and soft shadows set to 5. The backdrop pic was added to the global brush field as well, so that the water would pick it up. Several renders were required to position all objects and light sources. Then, as a final touch I added several bright teardrop shapes using the ghost texture to represent the manhunting mob on the heels of the escaped. The final pic was reduced to 640 X 480, signed using an existing graphic and adjusted for brightness and contrast. Render time was about 1.5 hours and total creation time was about 70 hours. I try to interject a little drama and mystery into my scenes.

I can be reached at the above EMAIL address, faxed at 208.233.1322 anytime or by phone between 9:30 to 5:00 MST. When I'm not creating Imagine pics, I'm creating graphics for net publishing, logo creation or recreation.